Range Anxiety
--:--Fuel points
Every checkpoint needs a π· photo before you can depart: anyone on your team at the location, landmark clear and visible. The flag plant needs one too.
ONE real deck β challenges, curses, shields, specials, face down, off the top. Opening 5 at launch, draw 2 at every checkpoint. Everything you draw goes to your hand (cap 5 β over the cap, discard before departing). Play challenges from your hand at challenge stops. FINE PRINT is binding. Anywhere clause: cards needing stores or strangers may be discarded and redrawn free where none exist.
Curses come only from the deck β drawn blind like everything else, played free from your hand. Delivery is a mandatory phone call, read aloud β playing it here shows the enemy the card AFTER your call. Loaded curses require their prep first. One active curse on a team at a time; "next checkpoint" = the next checkpoint sign they photograph.
Tapping Claim opens the camera β no photo, no bounty. The shot posts to the shared gallery and the claim goes through; first proof in wins, and a claim that loses the race gets rejected and refunded. The mega pays a free curse draw β in a chase, paranoia is a resource.
Race dice
Rolls post to the shared log with the timestamp β the enemy sees every roll. Use it for dice curses and the Jammed Trailhead.
Reference
Fuel transfer
For the Siphon, High Roller payouts, nuke steals, honor fines. Lands in their tank automatically and both ledgers record it.
Proof gallery
Quick law
Elapsed time wins: your launch to your flag plant, every stop satisfied. Duel arms at the arming stop; first shared checkpoint after that triggers best-of-5, winner takes 4 FP, once per game. No drafting. Proof to the group chat, timestamps settle disputes, half-assed bits earn the Shame Nickname. Driver never touches this app in motion. Safety beats every card.